Thompson

From Girls' Frontline Wiki
Jump to navigation Jump to search

Thompson Quotes Live2D
Thompson16
Gun Information
Full name Thompson M1928 Submachine Gun
Country of origin United States
Manufacturer Auto-Ordnance Company (originally), The Birmingham Small Arms Company Limited, Colt, Savage Arms, RPB Industries
Game Information
Faction Griffin & Kryuger
Manufactured /
Revised by
I.O.P.
Voice actor Taneda Risa
Artist NS
Released on CN (汤姆森), TW (湯姆森), KR (톰슨), EN, JP (トンプソン)
Chibi Animation
Variant:

Click the marked area to switch between animations

How to obtain[edit]

NORMALHEAVY Timer 2:30:00. See T-Doll Production for details.

DROP Not obtainable as a drop.

REWARD Not obtained as a reward

Exclusive Equipment[edit]

There is no exclusive equipment for this T-Doll.

Stats / Data[edit]

Stats
Health
 Health
Health
 Ammo
Health
 Ration
119(x1)238(x1) / 1190(x5) 25(x1) / 85(x5) 20(x1) / 60(x5)
Damage
 Damage
12 31
Evasion
 Evasion
8 56
Accuracy
 Accuracy
2 12
Rate of Fire
 Rate of Fire
57 82
Movement Speed
 Move Speed
12
Armor
 Armor
0
Critical Hit Rate
 Crit. Rate
5%
Critical Hit Damage
 Crit. Damage
50%
Armor Penetration
 Armor Pen.
15
Icon slot Accessory.png Icon Telescopic Sight S 2star.png Icon Holographic Sight S 2star.png
Icon Red Dot Sight S 2star.png Icon Night Combat Equipment S 2star.png
Icon Silencer S 2star.png
Icon slot Magazine.png Icon Armor-Piercing Ammo S 2star.png Icon HP Ammo S 2star.png
Icon Shotgun Ammo S 2star.png
Icon High-Velocity Ammo S 2star.png
Icon slot Doll.png Icon Microchip S 2star.png Icon Exoskeleton S 2star.png
Icon Ballistic Plate S 2star.png Icon Camo Cape S 2star.png
Icon Ammo Box S 2star.png

Affects assault rifles
Increases damage by 12%
Increases evasion by 15%

Weapon Background[edit]

The Thompson submachine gun is an American submachine gun invented by John T. Thompson and manufactured by the Auto-Ordnance Company. It is chambered for the large .45 ACP cartridge and features a high rate-of-fire.[1]

American officer Thompson imagined an automatic weapon capable of clearing trenches during the First World War, and in 1920 developed the Annihilator .45 ACP machine pistol. However the war had ended by 1918, and so Thompson focused on the civilian market, making more improvements on the now "Thompson" submachine gun.

During the Prohibition Era, Auto-Ordnance manufactured two variants of the Thompson, the M1921 and M1928. They used a variety of magazines: a 50 round drum magazine, a 100 round drum, and a 20 round stick magazine. Due to these models being heavily used by gangsters in the 1920s and 1930s, they have acquired many infamous nicknames: the "Tommy Gun", "Chicago Typewriter" , "Chicago Organ Grinder", "Trench Broom", "Trench Sweeper", and "Chicago Piano".

With the threat of war looming in 1938, Auto-Ordnance made further modifications on the Thompson. They dropped the Thompson's complex Blish lock, removed the iconic slanted foregrip, and lowered the rate-of-fire. They also made the gun incompatible with drum magazines which were cumbersome and noisy, opting for 20 & 30 round stick mags instead. These models came to be known as the M1 and M1A1 Thompson. With the United States entering the war in 1941, the American Military would use the M1/M1A1 Thompsons to great effect in the Pacific and European Theaters.

Gallery

Main artwork

Gallery consisting of artworks used primarily in-game.

Alternative artwork

Alternate gallery consisting of artworks with slight alterations as well as miscellaneous artworks.

Trivia

  • Her attire was based on 20's gangster style.
  • During the Prohibition Era, the Thompson submachine gun was intended for use by law enforcement and private security, based on old advertising posters of the Thompson which touted it as an 'Anti-Bandit Gun' and 'Sold only to those on the side of law and order', yet ironically ended up being used extensively by criminal organizations.[2]
  • Despite the Thompson's popular association with outlaws and gangsters of the Prohibition Era, not all criminals could afford the M1928; it cost $200 with a single 20-round magazine (which today would be slightly over $2,500), and was therefore prohibitively expensive for the average thug to acquire.
  • An attempt was made by the Auto-Ordnance Company to chamber the Thompson with the .30-caliber carbine round, the standard round for the M1 Carbine and its successor the M2, in 1941. Compared with the M1 Carbine, the Thompson Light Rifle (as the modified version was dubbed) could fire the .30 carbine full-auto, whereas the M1 Carbine was a semi-automatic. However, despite its favorable performance in testing by the US Army, the Thompson Light Rifle was deemed too heavy and cumbersome to fit the desired role of a Light Rifle. Additionally, it was deemed too costly, and was dropped in favor of the M2 Carbine, a fully-automatic iteration of the M1 Carbine.[3]
  • Many WWII shooter games features 50-round drum mags for Thompson. In reality, only some of them was entered in service during WWII; drum mags was deemed too heavy to be deployed in combat, especially for reloading which take more time over the original 20-30 round magazine box. Furthermore, the drum mag prone to rattle and take more slot of a bag rather than 5 pouch for 20-round magazine.
    • However, in the end of 1944 Marine Raiders and tank crew was issued with 50-round drum mags, mostly during Battle of Okinawa.
  • So far, Thompson is ONLY the 5* SMG that can be obtained with the base amount of resources (30 points).
  • While Thompson's evasion rate is particularly low among 5* SMG T-dolls, her HP (the highest in the SMG class) and active skill make her an extremely effective front-liner.
  • The gun portrayed in the game is the 1927A1 semi-automatic carbine produced by Kahr. It has an 18" barrel as opposed to the original Thompson submachine-gun's 10" barrel.[4]
  • SMG ThompsonThumb button.pngThompson , SMG G36CThumb button.pngG36C  and SMG MP5Thumb button.pngMP5 , although their skills say they give them a shield with 9999 HP, they in fact do not; instead, their shields give them a "Defence" value of 9999 points, which negates 100% of incoming damage as long as they are at their max Defence Value. The only way for an enemy to punch through their shields is if they possess a "Defence Piercing" Stat as well as a "Shelling Damage" stat, which only a select handful of enemy units possess.

References[edit]