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Stats / Data
- Classification: Humanoid
- Damage: Low ~ Moderate
- Accuracy: Low ~ Moderate
- Attack range: Short
- Health: Low ~ Moderate
- Armor value: N/A
- Evasion: Very Low
- Rate of fire: Capped to 80
- Movement speed: Slow ~ Moderate
Striker's make their first appearances in Chapter 8-2
Striker's are an enemy unit players first encounter in Chapter 8, and from the looks of them, yeah... they carry a mini-gun, although they are slow and they deal very minor damage and have poor ACC, their capped ROF makes them very deadly, Strikers should be taken out before they get a chance to rev up their mini-gun on any of your girls, SMG's will not be able to dodge every shot they fire, even if they have excessive EVA.
Being backline enemies, bringing RF's is a must against Strikers. SGs may seem like a good idea as the early Strikers have low damage and no armor piercing, however, their fast fire rate may result in a faster-than-expected death by a thousand cuts.
During the late stages of Isomer players will have their first encounter with SWAP SF units, Strikers being one of the units which received and upgrade, increasing their overall base stats, making them even more threatening, while also increasing their base movement speed, meaning they'll get into their firing range faster then usual. More importantly, SWAP Strikers have been upgraded with armor-piercing ammunition, allowing them to melt through heavy armor with ease.