Jump to navigation Jump to search


1,362 bytes added, 02:01, 6 January 2017
no edit summary
In the battle part, the mode of battle is combined with SLG and 2D act elements. Tactical girls that player controlled are formed into squads to join the battle.
=== T-Doll Types ===
There are different types of Tactical Dolls (T-Dolls for short) each with their own usage. However each T-Doll had their own stats that makes them unique to another of the same type.<br/>
[[File:Icon HG 2star.png]] Handguns, provide support in the Squad as they provide buff surrounding them. Combat-wise they do little damage and very fragile.<br/>
[[File:Icon SMG 2star.png]] Sub-machine Guns had high evasion and attacks enemies in the frontline, this makes them good for soaking damage despite their poor accuracy. They provide buffs to Assault Rifles (AR) <br/>
[[File:Icon AR 2star.png]] Assault Rifles had general stats which makes them good in squads, they'll attack enemies in the backline. They provide buffs to SMGs or to another AR (which is rare)<br/>
[[File:Icon RF 2star.png]] Sniper Rifles had the highest firepower but had a high delay, they'll attack enemies in the backline. Due to their poor evasion stat and RoF (rate of fire) it is wise to put them in the back lines. Provides buffs to HGs that boost in increasing their skill trigger. <br/>
[[File:Icon MG 2star.png]] Much like the RF except they had high RoF and attacks the enemy in the front line. The downside is they had a "cool-down" which they must reload everytime they attack. They provide no buffs to any other T-Dolls<br/>
=== Tactical Map ===
[[File:battle map.png|thumb|450px]]
We have designed several scenarios for the game. In each episode of scenarios, the battle map is different, and so called “Path points” are linked on maps. Squads of tactical girls and enemies moving on these path points, and acquiring victory by capture opponent’s HQ(Path points include in HQs, Airports, Random event points, Radar, regular points, etc.).
=== Combat ===
When a battle begins, the player’s squad appears on the left side of the screen, and the enemy appears on the right. The two squads approach each other, and start shooting when once they are in range. Every character in each squad has hit points, and the player wins when the enemy squad is eliminated. The player will lose if all characters in the squad either die or are ordered to retreat, or if any enemy makes it to the leftmost edge of the screen.

Navigation menu