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AR M16A1M16A1 when she went her own way following the end of Chapter 8-4E.
Dont underestimate "Our" Big Sister, M16A1 (Boss) is just as threatening as a boss as any other, upon engaging M16, she'll fire at us the same way she would when she was on our side, however M16 has a few tricks up her sleeve that makes her a lot more intimidating compared other SF bosses. On the top of being Armoured, here are some things you can expect her to do.
After a few seconds of firing, M16 will toss a flashbang at our girls, stunning them for 4 seconds, you cant avoid this, it will stun all your girls.
M16 will occasionally aim her gun towards the sky and fire a beacon into the air causing it to land randomly on our field, girls who are present where the marker is will take constant damage over time.
M16 will occasionally aim for 2 second before tossing 3 grenades at a column or lane on our side damaging units caught in the explosions, these grenades can target either vertically or horizontally.
When M16 gets below 25% HP, calls upon support from Dreamer to fire an orbital strike at a random target dealing constant damage to targets within a 1 tile radius of the orbital strike.
Lore / Story involvement
The cause for M16's corrupted change can be traced to her actions following the end of Chapter 8-4E. Where she deliberately injected herself with Paraplue in order to gain access to SF infrastructure and find information necessary to save her sister.