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Main Menu, depicted as a crossed hammer and screwdriver.
There are five functions in the Factory menu:
- T-Doll Production
- Dummy Link
- T-Doll Enhancement
- Equipment Production
T-Doll Production is a feature that enables commanders to craft new T-Dolls. Building T-Dolls consumes one T-Doll Production Contract and an amount of resources allocated by the commander for each attempt. Crafting Contracts can be earned through various methods, primarily from Quests and Logistic Supports.
There are established recipes for each class of T-Doll, however, these recipes do not necessarily guarantee that a T-Doll from their respective class will drop. Additionally, some T-Dolls are unavailable through crafting.
On the right side, opposite regular T-Doll Construction, is Heavy Construction. Heavy Construction allows the use of more resources and Dummy Cores in exchange for higher rarity T-Dolls, including Shotguns, which are unavailable through regular T-Doll Crafting. Heavy Construction must be unlocked by completing any 30 Combat Missions, including Normal, Emergency and Midnight Missions.
Usually the format of recipes for craft will be written as: "Manpower /Ammo /Ration /Parts ". For example, "30/430/130/230" denotes a recipe of 30 manpower, 430 ammunitions, 130 rations and 230 parts.
Also, take note that many 2 and 3 star T-Dolls are much easier to obtain via battle drops rather than crafting. However, the odds of rare 4 and 5 star guns are much higher in T-Doll Construction than they are through battle drops.
Note: User Craft History List
As of the September 19, 2016 update, you can see the past recipes of other users who recieved 4 and 5 star Dolls, as well as the recipes that they used to get them. Note that there is no conclusive evidence that any one recipe provides a higher chance of any specific T-Doll, so these can largely be ignored.
For more information on T-Doll production and recipes, please check the T-Doll Production page.
When T-Dolls reach levels 10, 30, 70, and 90, they are permitted a Dummy Link. Each time you complete a dummy link, your T-doll will control a duplicate of themselves with identical stats of the original. The Dummy-Linked Doll will recieve an XP multiplier of 0.5x per Link, up to a max of 3x with 5 Dummy Links.
Dummy links also confer additional offensive and defensive benefits to T-Dolls. Because each dummy counts as its own unit, additional dummy links can effectively increase a T-Doll's firepower outside of enhancements as both the main unit and the dummy unit deal damage separate to each other. In addition, because of the aforementioned property of dummy links they can also serve as a form of ablative armor to protect the main T-Doll from harm and increase effective hp. If a dummy link takes damage that exceeds its hp, the excess damage will not be transferred to the other links or the main body. While the dummy link may die, it dies effectively nullifying a notable percentage of damage that the main doll would otherwise have taken. This allows even relatively fragile T-Dolls classes like Rifles to increase their theoretical survivability, especially against high damage hits, while Handgun dolls through this mechanic can become viable secondary tanks despite their generally low hp.
It should be noted that linked T-dolls will consume more resources, so be wise about linking T-dolls as running many dummy linked teams at once can strain resources. However, the benefits conferred by dummy links are often more than worth any cost that a Commander may have to pay.
Dummy Linking is achieved through the two following methods:
- Dummy Cores - Dummy Cores can be used to perform a Dummy Link. The amount of Cores required to Dummy Link increase proportionally to both the number of Dummy Links already present, and the rarity of the T-Doll. New players are generally encouraged to save their Dummy Cores where possible, as they can be difficult to come by in the mid-game and are generally the main limiting factor of T-Doll improvement.
- Duplicate T-Dolls - A T-Doll who is a duplicate of the T-Doll being linked can be used as fodder to perform the link with. Unlike Dummy Cores, Duplicate T-Dolls only increase proportionally with the number of Dummy Links already present, and not with the rarity of the original T-Doll. Generally, this method is preferred where possible, and should be the method used on most 2 and 3 star T-Dolls. When using this method, one duplicate is required at links x2 and x3, two duplicates at link x4, and three duplicates at link x5.
Dummy Link Core Cost
|Rarity||x2 Link (Level 10)||x3 Link (Level 30)||x4 Link (Level 70)||x5 Link (Level 90)|
|★★||Core x1||Core x1||Core x2||Core x3|
|★★★||Core x3||Core x3||Core x6||Core x9|
|★★★★||Core x9||Core x9||Core x18||Core x27|
|★★★★★||Core x15||Core x15||Core x30||Core x45|
You can enhance T-Dolls through T-Doll Enhancement, increasing their damage, evasion, accuracy, and rate of fire stats. This is the primary use of 2 star T-Dolls that you have no use for, commonly referred to as fodder. Please note that high ranked T-Dolls that you do not plan to use should be retired, as they will yield Dummy Cores, which are much more valuable than the stats that they offer as fodder. Alternatively, you may also use Enhancement Capsules gotten from Reinforcement Exercises in Combat Simulation Menu, each capsule increasing every stat by 1. Please note: T-Dolls do not become stronger through levels. Instead, increasing a T-Doll's level will increase their statistic caps. T-Doll Enhancement is required to increase your T-Doll's stats.
First, pick the T-Doll you want to upgrade on the menu, then select the fodder that you would like to use to enhance your original Doll. This process will destroy the fodder, so make sure you do not pick any T-Dolls that you want to keep. Note that a minimum of 4 T-Dolls are required to gain any stat benefit, so it is generally advised to apply as many as possible at once for efficiency, provided you're not exceeding the stat caps of the original T-Doll.
Fodder enhancement values
Different T-Dolls will offer different enhancement values based on their stats when used as enhancement:
- Damage increase: damage_stat/damage_stat+50 × 1.2
- Evasion increase: evasion_stat/evasion_stat+25 × 1.2
- Accuracy increase: accuracy_stat/accuracy_stat+25 × 1.2
- Rate of Fire increase: rof_stat/rof_stat+150 × 1.2
Common fodder enhancement values:
T-Doll Class M1911 HG 0.2000 0.2323 0.3176 0.2426 Nagant Revolver HG 0.2164 0.2323 0.3667 0.1944 P38 HG 0.2000 0.2323 0.3429 0.2426 PPK HG 0.1831 0.2625 0.3892 0.2625 M3 SMG 0.2164 0.0889 0.3176 0.2816 PPSh-41 SMG 0.2000 0.0889 0.2909 0.3628 PP-2000 SMG 0.2323 0.0889 0.3667 0.3304 MP40 SMG 0.2164 0.0889 0.2909 0.3089 Beretta Model 38 SMG 0.2323 0.0889 0.2625 0.3089 m45 SMG 0.2323 0.0889 0.3176 0.3089 SVT-38 RF 0.5548 0.2909 0.2000 0.1655 Simonov RF 0.5258 0.2909 0.2000 0.1655 G43 RF 0.5407 0.2909 0.1655 0.1831 FN-49 RF 0.5407 0.2909 0.1655 0.1535 BM59 RF 0.5548 0.2909 0.1655 0.1831 G3 AR 0.3781 0.2323 0.2000 0.2576 L85A1 AR 0.3176 0.2000 0.2000 0.3089 Galil AR 0.3304 0.2000 0.2000 0.2674 SIG-510 AR 0.3781 0.2000 0.2000 0.2476 LWMMG MG 0.5258 0.1655 0.1655 0.3628 DP28 MG 0.4593 0.1655 0.1655 0.4035 MG34 MG 0.4683 0.1286 0.1655 0.4275 FNP-9 HG 0.2164 0.2625 0.3667 0.2625 MP-446 HG 0.2164 0.2625 0.3176 0.2526 Spectre M4 SMG 0.2000 0.0889 0.3429 0.3549 IDW SMG 0.1831 0.0889 0.3429 0.2955 Type 64 SMG 0.2164 0.0889 0.3176 0.3628 F2000 AR 0.3176 0.2323 0.2323 0.3304 FG42 MG 0.4683 0.1655 0.2000 0.4275 AAT-52 MG 0.4857 0.1655 0.1655 0.4405 Type 63 AR 0.3667 0.2000 0.2000 0.3000 Bren Ten HG 0.2323 0.2625 0.3176 0.2526 USP Compact HG 0.1831 0.2909 0.3667 0.2722
Note that the final increase will always be a whole number rounded, so plan accordingly in order to make the best of use of your fodder.
NB: The effect of the capsules can be doubled/tripled by giving them a capsule for a random amount. This, however, each T-Dolls have a different mechanism of capsule effect. For instance, when the 11th capsule given to Welrod, the effect will be doubled. In 12th capsule for Welrod, the effect is tripled. While UMP has significant effect increase in 9th capsule, and 10th the effect is quadrupled.
This menu allows you to retire unwanted T-Dolls and disassemble unwanted equipment. Worth noting: T-Dolls are not disassembled, simply demilitarised, after which they become a regular civilian Doll.
Ideally you will only use this menu on 3 star or higher T-Dolls, as the resource rewards for retiring 2 star T-Dolls are negligible, and they are better used as fodder to increase the stats of your other Dolls. Retiring unwanted 3, 4 and 5 star T-Dolls yields valuable Dummy Cores, which are often the limiting factor in Dummy Linking your Dolls.
Similarly, this menu should only be used to disassemble junk equipment after your armory is full, as the resources you receive from disassembly are negligible.
Producing Equipment requires one Equipment Development Contract and an amount of resources allocated by the commander for each attempt. The rarity and type of equipment produced is determined on the resources allocated. The process is nearly identical to T-Doll Production, albeit with markedly quicker crafting times.
Similar to T-Doll Production, there is another menu on the right side entitled "Heavy Production". This feature, which is used to craft Fairies, is not yet available on the EN server.
As of the September 19, 2016 update, you can see the past recipes of other users who recieved 4 and 5 star Equipment, as well as the recipes that they used to get them. Note that there is no conclusive evidence that any one recipe provides a higher chance of any specific piece of Equipment, so these can largely be ignored.
For more information on Producing Equipment and receipes, please check the Produce Equipment page.