Difference between revisions of "Template:PlayableUnit"

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(Skilldata change. Let's see if this breaks the layout...)
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}}
 
}}
 
== Stats / Data ==
 
== Stats / Data ==
<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber|
+
{{#vardefine:skilldataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skilldata|{{:{{ROOTPAGENAMEE}}/skilldata}}}}}}{{#vardefine:skill2dataraw|{{#ifexist:{{ROOTPAGENAMEE}}/skill2data|{{:{{ROOTPAGENAMEE}}/skill2data}}}}}}<div class="upgradeablestattable"><div class="header">Stats</div><div class="stattabcontainer">{{#if:{{{mod3_max_hp|}}}|{{#tag:tabber|
 
Base={{SimpleStatTable
 
Base={{SimpleStatTable
 
|classification={{{classification|}}}
 
|classification={{{classification|}}}
 
|nosecondskill=1
 
|nosecondskill=1
 +
|skilldataraw={{#var:skilldataraw}}
 
|tile1={{{tile1|}}}
 
|tile1={{{tile1|}}}
 
|tile2={{{tile2|}}}
 
|tile2={{{tile2|}}}
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|classification={{{classification|}}}
 
|classification={{{classification|}}}
 
|nosecondskill=1
 
|nosecondskill=1
 +
|skilldataraw={{#var:skilldataraw}}
 
|tile1={{{mod1_tile1|{{{tile1|}}}}}}
 
|tile1={{{mod1_tile1|{{{tile1|}}}}}}
 
|tile2={{{mod1_tile2|{{{tile2|}}}}}}
 
|tile2={{{mod1_tile2|{{{tile2|}}}}}}
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Mod2={{SimpleStatTable
 
Mod2={{SimpleStatTable
 
|classification={{{classification|}}}
 
|classification={{{classification|}}}
 +
|skilldataraw={{#var:skilldataraw}}
 +
|skill2dataraw={{#var:skill2dataraw}}
 
|tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}
 
|tile1={{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}
 
|tile2={{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}
 
|tile2={{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}
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Mod3={{SimpleStatTable
 
Mod3={{SimpleStatTable
 
|classification={{{classification|}}}
 
|classification={{{classification|}}}
 +
|skilldataraw={{#var:skilldataraw}}
 +
|skill2dataraw={{#var:skill2dataraw}}
 
|tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}}
 
|tile1={{{mod3_tile1|{{{mod2_tile1|{{{mod1_tile1|{{{tile1|}}}}}}}}}}}}
 
|tile2={{{mod3_tile2|{{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}}}}
 
|tile2={{{mod3_tile2|{{{mod2_tile2|{{{mod1_tile2|{{{tile2|}}}}}}}}}}}}

Revision as of 14:31, 14 July 2019

Documentation icon Template documentation[view] [edit] [history] [purge]

This template is used for T-doll main pages (PlayableUnit), fill in the parameters as instructed and it should create the main page for the doll.

{{PlayableUnit
|index = <!-- doll in game index -->
|nationality = <!-- weapon country of origin -->
|classification = <!-- doll class, SMG/AR/RF etc -->
|rarity = <!-- doll rarity number -->
|faction= <!-- faction doll associates with -->
|manufactureringame= <!-- in game doll manufacturer -->
|manufacturer = <!-- real life manufacturer of weapon -->
|artist = <!-- {{artist name| artist name as appears in game }} -->
|fullname = <!-- weapon full name -->
|voiceactor = <!-- {{voice actor name| family name, given name }} -->
|releasedon= <!-- {{doll_server_alias|server= server abbreviation |alias= doll name in region }}, leave blank if doll is unreleased -->
|rejected = <!-- Remove this parameter if not used. Setting it to '1' (or anything else) will mark the doll as a rejected one. -->

|min_dmg= 
|max_dmg= 
|min_eva= 
|max_eva= 
|min_acc= 
|max_acc= 
|min_rof= 
|max_rof= 
|min_hp= 
|max_hp= <!-- maximum HP at lv100 and 1x dummy link, doll index displayed stats divide by 5 -->
|min_armor= <!-- for SG dolls, remove if not applicable -->
|max_armor= <!-- for SG dolls, remove if not applicable -->
|clipsize= <!-- for SG/MG dolls, remove if not applicable -->
|mov= <!-- doll move speed -->

|slot1= <!-- for special equipment compatibility, remove if not applicable -->
|slot2= <!-- for special equipment compatibility, remove if not applicable -->
|slot3= <!-- for special equipment compatibility, remove if not applicable -->

|craft= <!-- doll production timer in 00:00:00 format, remove if not applicable -->
|nonormalcraft=1 <!-- for dolls not obtainable from production, remove if not applicable -->
|noheavycraft=1 <!-- for dolls not obtainable from production, remove if not applicable -->
|drop= <!-- list drop location under this param, remove if not applicable -->
|reward= <!-- list reward condition(s) under this param, remove if not applicable -->

|aura1= <!-- for aura benefit receiver group -->
|aura2= <!-- for aura effect 1 -->
|aura3= <!-- for aura effect 2, remove if not applicable -->

| tile1= <!-- 1 for effecting tiles, 0 for self position -->
| tile2=
...
| tile9=

|weaponinfo = <!-- text describing weapon history/info, none-essential texts goes to trivia -->

|design = <!-- text describing doll art/chibi design and/or the artists design choices if applicable -->

|costume1 = <!-- for costume name, remove if not applicable -->

|gallery=<gallery>
<!-- list doll image files here, listing priority:
official character sheet file (if applicable)
default profile picture (_S file)
default normal art
default damaged art (_D file)
costume1 profile picture (_S file)
costume1 normal art
costume1 damaged art (_D file) -->
</gallery>

|galleryalt=<gallery>
<!-- list doll image files here, listing priority:
artist made character sheets and other game promotional images (if applicable)
alternative versions of artworks
censored/uncensored artwork -->
</gallery>

| trivia = <!-- bullet point list of possible trivia -->

|}}