Tactical Fairies are support units that assist the Echelon during combat. They're seen as UAVs hovering above the team. Getting them requires from the Large Equipment Craft.
Tactical fairy system
Serve as the 6th man of the team, they providing all sorts of combat buff or support. Each usage of their skill consumes "Support Order" which can be seen in the map, it gradually regenerate overtime. They also had a 2nd ability known as "Talent" which triggers randomly and it's buff affect the team during combat. This can be Calibrated/change skill.
Each fairy has it's unique stat boost that benefits the squad itself.
Tac-Fairies can increase level during combat.
Each Fairy had a fixed skill. Which can be increase via training.
|No.||Fairy||Skills & Effect|
|1||Warrior Fairy||Combat Efficiency (Consume 1 Support Order)
Raise Echelon's Damage by 20% and 10% Firing Speed for 20 seconds in the next battle - Doesn't stack.
|2||Fury Fairy||Killing Urge (Consume 1 Support Order)
Raise Echelon's Accuracy by 50% and 25% Critical Rate for 20 seconds in next battle - doesn't stack.
|3||Armor Fairy||Riot Control (Consume 3 Support Order)
Raise Echelon's SG Riot Control Ability, armor up to 50% in the next battle
|4||Shield Fairy||Energy Shield (Consume 5 Support Order)
Deploy Shield for Echelon's SMG in the next battle, each shield takes a maxinum of 150 damage
|5||Defense Fairy||Temporary Armor (Consume 5 Support Order)
Reduce Echelon's Damage taken by 30$ for every battle in one tun for 20 seconds
|6||Taunt Fairy||Taunt Target (Consume 2 Support Order)
Deploy a decoy which attracts enemy's firepower in the next battle, each decoy has 1000 HP
|7||Sniper Fairy||Sniper Command (Consume 2 Support Order)
Aim for the enemy with the highest HP and deal 20000 damage to it in the next battle.
|8||Bombard Fairy||Bombard Command (Consume 3 Support Order)
Fire a mortal shell and deal 1200 to enemy within 2.5 range in the next battle.
|9||Air Raid Fairy||Fatal Air Raid (Consume 3 Support Order)
Calling for an Air Strike during opening and deal 500 damage to all enemies in the next battle
|10||Reinforcement Fairy||T-Doll Reinforcement (Consume 2 Support Order)
Echelon's T-Doll with the least amount of HP will receive an extra Dummy Reinforcement, at the same time raising the Echelon's evasion by 10% for 20 secs for every battle per turn
|11||Airborne Fairy||Landing Zone Liberation (Consume 5 Support Order)
This echelon can airdrop to any landing zone in the map, but will receive a 40% penalty to Damage, Accuracy, Evasion, Armor, and Critical Hit for two turns.
|12||Mine Fairy||Mine Front (Consume 5 Support Order)
Bury a Mine at the neighboring point where there is no enemy, this mine will stay for 2 turns and when the enemy triggers it, will deal 50% damage to the current HP. Not effective to BOSS.
|13||Rocket Fairy||Air Patrol (Consume 5 Support Order)
Deploy a rocket launcher at a specified range, if the enemy move within range in two turns, it will deal 20% damage based on it's current HP.
|14||Work Fairy||Emergency Fortress (Consume 5 Support Order)
Build an unmovable fortress at your Echelon's position. If your Echelon takes battle in this spot will gain a boost in damage, accuracy, evasion, armor and critical hit rate by 30%
|15||Command Fairy||Super EXP (Consume 1 Support Order)
Echelon will gain extra 25% EXP in the next battle. No effect during simulation.
|16||Rescue Fairy||Efficient Rescue (Consume 1 Support Order)
Increase in Rare T-Doll rescue rate in the next battle.
|17||Illuminate Fairy||Night Illumination (Consume 5 Support Order)
Raise Echelon's vision by 2 points within 2 turns, during this period raise Echelon's accuracy by 30% for 20 seconds in all battles.
|18||Golden Fairy||Golden Law
The message from fate shall boost your determination.