Difference between revisions of "Technical Fairies"

From Girls' Frontline Wiki
Jump to navigation Jump to search
(Automatic tables now)
Line 14: Line 14:
  
 
===Fairies obtainable with [[Equipment_Production|Equipment Construction]]===
 
===Fairies obtainable with [[Equipment_Production|Equipment Construction]]===
{| class="gf-table"
+
<dpl>
|-
+
  category=Fairies
! No.
+
  notnamespace=Category
! Fairy
+
  notcategory =Extra Fairies
! Skills & Effect
+
  includepage ={Fairy}:index:[[%TITLE%]],{Fairy|Technical-Fairy-Skill-Cell.dpl}
|-
+
  table      =class="gf-table sortable" cellspacing="1",-,class="defaultsort" data-sort-type="number"|Index,Name,class="unsortable"|Skill
| 1
+
  tablesortcol=1  
| [[Warrior Fairy]]
+
</dpl>
| Combat Efficiency (Consumes 1 Support Order)
 
Raise Echelon's Damage by 20% and 10% Firing Speed for 20 seconds in the next battle - Doesn't stack.
 
|-
 
| 2
 
| [[Fury Fairy]]
 
| Unlimited Rage (Consumes 1 Support Order)
 
Raise Echelon's Accuracy by 50% and 25% Critical Rate for 20 seconds in next battle - doesn't stack.
 
|-
 
| 3
 
| [[Armor Fairy]]
 
| Riot Control (Consumes 3 Support Order)
 
Raise riot control strength of the shotguns in the echelon, armor up to 50% in the next battle
 
|-
 
| 4
 
| [[Shield Fairy]]
 
| Energy Shield (Consumes 3 Support Order)
 
Deploy a shield for each submachine gun in the echelon for the next battle, each shield takeing a maxinum of 150 damage
 
|-
 
| 5
 
| [[Defense Fairy]]
 
| Temporary Armor (Consumes 3 Support Order)
 
Reduce Echelon's Damage taken by 30% for every battle in one tun for 20 seconds
 
|-
 
| 6
 
| [[Provocation Fairy]]
 
| Provoke Target (Consumes 2 Support Order)
 
Deploy a decoy which attracts enemy's firepower in the next battle, each decoy has 1000 HP
 
|-
 
| 7
 
| [[Sniper Fairy]]
 
| Sniper Command (Consumes 2 Support Order)
 
Aim for the enemy with the highest HP and deal 20000 damage to it in the next battle.
 
|-
 
| 8
 
| [[Bombardment Fairy]]
 
| Bombard Command (Consumes 3 Support Order)
 
Fire a mortal shell and deal 1200 to enemy within 2.5 range in the next battle.
 
|-
 
| 9
 
| [[Airstrike Fairy]]
 
| Fatal Air Raid (Consumes 3 Support Order)
 
Calling for an Air Strike during opening and deal 500 damage to all enemies in the next battle
 
|-
 
| 10
 
| [[Reinforcement Fairy]]
 
| T-Doll Reinforcement (Consumes 2 Support Order)
 
Echelon's T-Doll with the least amount of HP will receive an extra Dummy Reinforcement, at the same time raising the Echelon's evasion by 10% for 20 secs for every battle this turn
 
|-
 
| 11
 
| [[Airborne Fairy]]
 
| Landing Zone Liberation (Consumes 5 Support Order)
 
This echelon can airdrop to any landing zone in the map, but will receive a 40% penalty to Damage, Accuracy, Evasion, Armor, and Critical Hit for two turns.
 
|-
 
| 12
 
| [[Landmine Fairy]]
 
| Mine Front (Consumes 5 Support Order)
 
Bury a Mine at the neighboring point where there is no enemy, this mine will stay for 2 turns and when the enemy triggers it, will deal 50% damage to the current HP. Not effective to BOSS.
 
|-
 
| 13
 
| [[Rocket Fairy]]
 
| Front Reaper (Consumes 5 Support Order)
 
Deploy a rocket launcher at a specified range, if the enemy move within range in two turns, it will deal 20% damage based on it's current HP.
 
|-
 
| 14
 
| [[Construction Fairy]]
 
| Emergency Bunker (Consumes 5 Support Order)
 
Build an unmovable fortress at your Echelon's position. If your Echelon takes battle in this spot will gain a boost in damage, accuracy, evasion, armor and critical hit rate by 30%
 
|-
 
| 15
 
| [[Command Fairy]]
 
| EXP Overload (Consumes 1 Support Order)
 
Echelon will gain extra 25% EXP in the next battle. No effect during simulation.
 
|-
 
| 16
 
| [[Rescue Fairy]]
 
| High Efficiency Rescue (Consumes 1 Support Order)
 
Increase in Rare T-Doll rescue rate in the next battle.
 
|-
 
| 17
 
| [[Illumination Fairy]]
 
| Night Illumination (Consumes 5 Support Order)
 
Raise Echelon's vision by 2 points within 2 turns, during this period raise Echelon's accuracy by 30% for 20 seconds in all battles.
 
|-
 
| 18
 
| [[Golden Fairy]]
 
| Golden Law
 
''The message from fate shall boost your determination.''
 
|}
 
  
 
===Fairies obtainable from events===
 
===Fairies obtainable from events===
{| class="gf-table"
+
<dpl>
|-
+
  category=Extra Fairies
! No.
+
  notnamespace=Category
! Fairy
+
  notnamespace=Template
! Skills & Effect
+
  includepage ={Fairy}:index:[[%TITLE%]],{Fairy|Technical-Fairy-Skill-Cell.dpl}
! Event
+
  table      =class="gf-table sortable exclusiveequipmenttable" cellspacing="1",-,class="defaultsort" data-sort-type="number"|Index,Name,class="unsortable"|Skill
|-
+
  tablesortcol=1
| 1
+
</dpl>
| [[Yae_Sakura|Yae Sakura]]
 
| Higoku Gensei
 
<skill desc>
 
| [[Hitoribocchi]]
 
|-
 
| 2
 
| [[Kaguya_Hime|Kaguya Hime]]
 
| Yatakikou
 
<skill desc>
 
| [[Hitoribocchi]]
 
|-
 
| 3
 
| [[Chloe]]
 
| <skill name>
 
<skill desc>
 
| [[Hitoribocchi]]
 
|}
 

Revision as of 22:33, 27 May 2018

Technical Fairies (also called as Fairy) are support units that assist the Echelon during combat. They're seen as UAVs hovering above the team. Getting them requires from the Large Equipment Craft. The official art of every fairy used in the game are all drawn by Saru, the same illustrator who produced T-dolls such as MP5, P7 and M99.

Combat showing a Technical Fairy present

Technical Fairy system

Serve as the 6th man of the team, they providing all sorts of combat buff or support. Each usage of their skill consumes "Support Order" which can be seen in the map, it gradually regenerate overtime. They also had a 2nd ability known as "Talent" which triggers randomly and it's buff affect the team during combat. This can be Calibrated/change skill.

Each fairy has it's unique stat boost that benefits the squad itself.

Fairy can increase level during combat.

Each Fairy has a fixed skill, which can be increased via training.


Fairy Type

Fairies obtainable with Equipment Construction

Extension:DynamicPageList (DPL), version 3.3.3: Warning: No results.

Fairies obtainable from events

Index Name Skill
1001 Yae Sakura Higoku Gense (Consumes 3 Support Order points)

Summons flaming pillars on random locations after entering combat, pillars lasts for 2 seconds while it deals damage over time to any enemies that makes contact with it.

1002 Kaguya Hime Yatakikou (Consumes 8 Support Order points)

Casts laser beam that deals 20% damage to random enemies within two node radius of the equipped echelon's position, bosses cannot be harmed by this damage.

1003 Chloe Puppets of Sorrow (Consumes 2 Support Order points)

Summons two puppets with 600HP in front of the echelon in the next fight, the puppets will deal flat 100 damage to all enemies every 3 seconds while being able to block damage for the squad.

1004 Suee I Want you (Consumes 3 Support Order points)

Throws down flower on an adjacent random empty battlefield node, when friendly echelon fights on top of the flowered node they will receive small bonuses to crit rate, damage, accuracy evasion and armor.

1005 Sehra & Nina Ladymade Star (Consumes 1 Support Order points)

Boosts damage by 20% of all T-dolls in the echelon while dampen accuracy by 10% for all enemy units in the next fight.

1006 Preiya & Camilla Oblivion (Consumes 1 Support Order points)

Produce grounds with combat effects in the next fight. Friendly units standing on red grounds will have damage and accuracy increase by 30%, but suffer 20% armor and evasion penalties. Standing on yellow grounds will have armor and evasion increase by 30%, but suffer 20% damage and accuracy penalties. Skill lasts 30 seconds

1007 Anna Graem Nano Ghost (Consumes 1 Support Order points)

In the next battle, T-Dolls in the front column gain 30% evasion but lose 20% damage while other T-Dolls gain 20% damage but lose 30% evasion for 20 seconds.