Difference between revisions of "NTW-20/skilldata/mod1"

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(Created page with "{| class=gf-table ! name | colspan=10 | Interdiction Shot |- ! icon | colspan=10 | AimAttackCurrentTarge |- ! text | colspan=10 | Begin charging after skill cooldown ends, gai...")
 
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{| class=gf-table
 
{| class=gf-table
 
! name
 
! name
| colspan=10 | Interdiction Shot
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| colspan=10 | Burning Hunting Spirit
 
|-
 
|-
 
! icon
 
! icon
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|-
 
|-
 
! text
 
! text
| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, then deal ($min_dam_value) ~ ($max_dam_value)x damage to the nearest enemy based on the current number of charge stacks. All stacks will be consumed on skill use.
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| colspan=10 | Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising enemies that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use.
 
|-
 
|-
 
! initial
 
! initial
| colspan=10 | 8
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| colspan=10 | 7
 
|-
 
|-
 
! cooldown
 
! cooldown
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|-
 
|-
 
! min_dam_value
 
! min_dam_value
| 2.2 || 2.3 || 2.5 || 2.6 || 2.7 || 2.9 || 3 || 3.1 || 3.3 || 3.4
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| 2.3 || ? || ? || ? || ? || ? || ? || ? || ? || 5
 
|-
 
|-
 
! max_dam_value
 
! max_dam_value
| 3.5 || 4 || 4.5 || 5 || 5.5 || 6 || 6.5 || 7 || 7.5 || 8
+
| 5 || ? || ? || ? || ? || ? || ? || ? || ? || 10
 
|-
 
|-
 
|}
 
|}

Revision as of 11:29, 4 December 2019

name Burning Hunting Spirit
icon AimAttackCurrentTarge
text Begin charging after skill cooldown ends, gaining 1 charge stack every second, up to a maximum of 7 stacks. When skill is used, aim for 1.5 seconds, prioritising enemies that can be killed in 1 shot (affected by link protection). If there are no enemies that can be instantly killed, prioritise the enemy with the highest health. After aiming, deal ($min_dam_value) ~ ($max_dam_value)x damage that ignores HP shields based on the current number of charge stacks. All stacks will be consumed on skill use.
initial 7
cooldown 13 12.6 12.1 11.7 11.2 10.8 10.3 9.9 9.4 9
min_dam_value 2.3 ? ? ? ? ? ? ? ? 5
max_dam_value 5 ? ? ? ? ? ? ? ? 10