Difference between revisions of "Isomer"

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m (Corrected some names)
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[[File:Isomer Wallpaper.png|thumb|right|800px|Official login wallpaper]]
 
[[File:Isomer Wallpaper.png|thumb|right|800px|Official login wallpaper]]
  
The early 2019 story event starts after ??th of January maintenance and closes with ??th of February maintenance. The event code name is Isomer.
+
2019 winter event of Girls Frontline, Isomer describes the follow up story after story Chapter 11, G&K's new task relayed from the Security Bureau by Mr K. Event on CN servers (BiliBili/DSky) starts after the maintenance on 24th of January maintenance, and closes with 28th of February maintenance. The event code name is Isomer. Other Asia servers will start the event on a later date.
  
The story revolves around DEFY, AR, SF, KCCO, G&K and Paradeus. -- TODO: Declare a better summary.
+
The story revolves around Angie's DEFY task force, G&K, Security Bureau, The White Faction (Revealed as Paradeus as of this event), Infested ELID creatures and Sangvis Ferri.
 +
 
 +
-- TODO: Declare a better summary.
  
 
__TOC__
 
__TOC__
Line 16: Line 18:
 
=== Introduction ===
 
=== Introduction ===
  
Todo...
+
=== Overall difficulty ===
 +
Both interface and overall gameplay difficulty of Isomer is considered reduced when compared to previous events [[Continuum Turbulence]]. Despite the event offers normal and hard difficulty, all of the event rewards (except for additional medals) are obtainable from normal mode. Normal difficulty can be completed with lv80+ 4x expansion T-Doll echelons with decent graded equipment and fairy/HOC back ups.
 +
 
 +
{{clr}}
 +
 
 +
== New elements and mechanics ==
 +
{{ThumbSlider|width=300|align=right|list=
 +
{{p|[[File:Isomer_Node.png|thumb|300px|The small symbol below the node shows the crate eligibility]]}}
 +
{{p|[[File:Isomer_Credits.png|thumb|Current and accomulated credits for unlocking nodes]]}}
 +
{{p|[[File:Remote_Device_Tutorial.png|thumb|Swipe to switch between devices]]}}
 +
}}
 +
 
 +
=== Linear Timeline with Separate Story Routes ===
 +
Isomer is scripted by three separate story routes with no dead ends and placed on one continuous timeline. But however players cannot complete one route at a time, all three routes have to be played, if one route is met with a dead end, simply play another.
 +
*Route 1 (top) is notated as E1, it describes G&K's story involvement in Isomer, from the Commander (player), {{doll name|RO635|SMG|5}} and {{doll name|M4 SOPMOD II|AR|4}}'s point of view.
 +
*Route 2 (middle) is notated as E2, describes DEFY's story involvement, from {{doll name|ST AR-15|AR|4}} and {{doll name|AN-94|AR|5}}'s perspectives.
 +
*Route 3 (bottom) is notated as E3, protagonists for this route are Angie, {{doll name|M4A1|AR|4}} and {{doll name|AK-12|AR|5}}
 +
*Some nodes are story only, with no fighting requirement, those nodes will not be given a level notation. E2-1 refers to the very first node playable, since it is located on the middle line. E1-3 refers to the third battle chapter on the top route.
 +
 +
=== Node Locking (Credits) ===
 +
* All nodes - both story and battle - are locked by default except the first one
 +
* Battle nodes yield the amount of credits shown on the right side of the node
 +
* Nodes with a lock cannot be accessed until they are unlocked with the amount of credits shown on the lock
 +
* ToDo: describe how credits are accumulated
 +
 
 +
=== New T-Dolls ===
 +
(Possible T-Doll banner?)
 +
* {{doll name|Lewis Gun|MG|5}} (Reward - Acquired after beating [[???]])
 +
* {{doll name|KSVK|RF|4}} (Reward - Acquired after beating [[???]])
 +
* {{doll name|HS2000|HG|5}} (Random drop of crates; guaranteed drop on 777 crates)
 +
* {{doll name|P22|HG|5}} (Random drop on certain maps)
 +
* {{doll name|UKM-2000|MG|4}} (Random drop on certain maps)
 +
* {{doll name|X95|SMG|5}} (Random drop on certain maps)
 +
 
 +
=== New Fairy ===
 +
* {{fairy name|Some fancy Oni fairy?|Strategy/Battle Fairy}} (Ex map reward?)
 +
 
 +
=== Event Currency: Crates ===
 +
* Players will be rewarded with crates upon completing event maps
 +
** The amount varies between nodes
 +
** Normal difficulty rewards 6-10 crates and Hard difficulty rewards 8-15 crates
 +
* Crate reward eligibility is reset everyday at 00:00 am Beijing time
 +
* Crate symbol below map nodes will indicate the crate reward eligibility
 +
* Crates are exchangable for random rewards
 +
 
 +
=== New Interactive Map Nodes ===
 +
A few newly added objects on the map nodes can be interacted with and/or has impact on the strategic aspect of the game, listed as following.
 +
 
 +
==== Control Station ====
 +
{{ThumbSlider|width=300|align=right|list=
 +
{{p|[[File:control station with and without access.png|thumb|Control station's icon without and with access]]}}
 +
{{p|[[File:control station gaining access.png|thumb|Interactive interface locats to the left]]}}
 +
{{p|[[File:control station open gate.png|thumb|200px|Option for opening a gate, click on T-Doll echelon again to enable closing gate option]]}}
 +
{{p|[[File:Remote_Device_Tutorial.png|thumb|Swipe to switch between options]]}}
 +
}}
 +
 
 +
Control stations are placed on certain maps, interacting with them usually triggers another object on the map, such as the opening/closing of a defensive gate.
 +
 
 +
===== How to Use =====
 +
#Move T-Doll echelon on top of the node to gain the interface panel. If node had green light, the access to the functions will be readily available, if not player will have to manually gain access to the node.
 +
#Once access is granted, select T-Doll echelon again to access interface, swipe up or down to select options.
 +
#*Gates only have one option at a time (close/shut), while artillery platforms is able to be activated/deactivated and command to fire on specified node from the control station.
 +
#Players can choose to freeze access (locking it down again), which prevents enemies from accessing it.
 +
#Note the node itself does not have to be captured, when using control station.
 +
#Usage of a control station does not action points, for example a defensive gate can be opened and closed as many times as the player desires within the same turn.
 +
 
 +
{{clr}}
 +
 
 +
==== Defensive Gates ====
 +
[[File:isomer gate closed and opened.png|right|thumb|A closed gate blocks access, notice the greyed out routes]]
 +
Defensive gates controls passage routes, the node under a sealed gate cannot be access by either the player's units nor enemy units. A control station can open the gate, revealing access. Note that any units standing on the gate node will take heavy damage when the gate is shut on them, including elite/boss units.
  
=== Overall difficulty ===
+
{{clr}}
  
Todo... Two difficulty modes...
+
==== Rubble pile ====
 +
[[File:rubble block.png|right|thumb|Blockades formed by rubble piles, denying access to both friend and foe, note the greyed out routes]]
 +
Rubble piles functions similar to a gate, prevents access to the node it's on. Rubble piles can be removed via two means:
 +
#Player can destroy them with HOC echelons like other enemy infrastructures.
 +
#Player can destroy them with an echelon carrying an abandoned Golyat (see below).
 +
#Keep in mind that once a rubble is removed the pathway is permanently open.
  
 
{{clr}}
 
{{clr}}
  
=== New elements and mechanics ===
+
==== Abandoned Golyat ====
(Possible T-Doll banner?)
 
 
{{ThumbSlider|width=300|align=right|list=
 
{{ThumbSlider|width=300|align=right|list=
{{p|[[File:Isomer_Node.png|thumb|300px|The small symbol below the node shows the crate eligibility]]}}
+
{{p|[[File:abandoned golyat node.png|thumb|200px|Node with an abandoned Golyat unit]]}}
{{p|[[File:Isomer_Credits.png|thumb|300px|Current and accomulated credits for unlocking nodes]]}}
+
{{p|[[File:abandoned golyat interact.png|thumb|Interactive interface that allows echelon to pick up Golyat]]}}
{{p|[[File:Remote_Device_Tutorial.png|thumb|300px|Swipe to switch between devices]]}}
+
{{p|[[File:abandoned golyat detonate rubble.png|thumb|Option for detonating near by rubble]]}}
 
}}
 
}}
* New T-Dolls
+
 
** {{doll name|Lewis Gun|MG|5}} (Reward - Acquired after beating [[???]])
+
Abandoned Sangvis Ferri Golyat units can now be found on certain maps, players can order echelon to pick them up and use them to detonate infrastructures such as rubbles. In addition to rubble destruction, Golyats can be planted and used as an explosive trap on Access bridges.
** {{doll name|KSVK|RF|4}} (Reward - Acquired after beating [[???]])
 
** {{doll name|HS2000|HG|5}} (Random drop of crates; guaranteed drop on 777 crates)
 
** {{doll name|P22|HG|5}} (Random drop on certain maps)
 
** {{doll name|UKM-2000|MG|4}} (Random drop on certain maps)
 
** {{doll name|X95|SMG|5}} (Random drop on certain maps)
 
* New fairies
 
** {{fairy name|Some fancy Oni fairy?|Strategy/Battle Fairy}} (Ex map reward?)
 
* Event reward currency: Crates
 
** Players will be rewarded with crates upon completing event maps
 
*** The amount varies between nodes
 
*** Normal difficulty rewards 6-10 crates and Hard difficulty rewards 8-15 crates
 
** Crate reward eligibility is reset everyday at 00:00 am Beijing time
 
** Crate symbol below map nodes will indicate the crate reward eligibility
 
** Crates are exchangable for random rewards
 
* Node locking (Credits)
 
** All nodes - both story and battle - are locked by default except the first one
 
** Battle nodes yield the amount of credits shown on the right side of the node
 
** Nodes with a lock cannot be accessed until they are unlocked with the amount of credits shown on the lock
 
** ToDo: describe how credits are accumulated
 
* Remote devices
 
** Remote devices need to be switched to green to access their target (mostly doors)
 
*** The player needs to place an echelon on a remote device node to switch its state
 
*** It is not neccessary to capture the node to use it
 
** The device can be accessed and used multiple times in a single round
 
** Once activated (green) the player can swipe the menu to access the different devices connected
 
  
 
{{clr}}
 
{{clr}}
 +
 +
==== Access Bridge ====
  
 
== Plot ==
 
== Plot ==
Line 66: Line 119:
  
 
== Ready to Sortie! ==
 
== Ready to Sortie! ==
 
 
Now that you're ready, click on the links below for detailed guides on how to clear the maps throughout Isomer.
 
Now that you're ready, click on the links below for detailed guides on how to clear the maps throughout Isomer.
  
Line 74: Line 126:
  
 
Detailed Guide on E3 "[[Isomer/E3|???]]"
 
Detailed Guide on E3 "[[Isomer/E3|???]]"
 +
 +
== Trivia ==
 +
*Isomer is a chemistry phrase, it refers to chemical compounds with the same formula but different structure, resulting in different chemical/interactive behaviour.
 +
**<div class="spoiler">A one point during the story, a dysfunctioned Nyto called out M4A1 as her twin sister, suggesting the fundamental similarity/differences (Isomerism) between T-Doll M4A1 and the Nyto type combatants, this is likely what the event name Isomer suggests.</div>

Revision as of 00:11, 31 January 2019

deeleprofile.png

"Maintenance is still ongoing."

This article is a work in progress. Additional information will follow soon.


Give us some time. - User:HellScythe42

Official login wallpaper

2019 winter event of Girls Frontline, Isomer describes the follow up story after story Chapter 11, G&K's new task relayed from the Security Bureau by Mr K. Event on CN servers (BiliBili/DSky) starts after the maintenance on 24th of January maintenance, and closes with 28th of February maintenance. The event code name is Isomer. Other Asia servers will start the event on a later date.

The story revolves around Angie's DEFY task force, G&K, Security Bureau, The White Faction (Revealed as Paradeus as of this event), Infested ELID creatures and Sangvis Ferri.

-- TODO: Declare a better summary.

Overview

Introduction

Overall difficulty

Both interface and overall gameplay difficulty of Isomer is considered reduced when compared to previous events Continuum Turbulence. Despite the event offers normal and hard difficulty, all of the event rewards (except for additional medals) are obtainable from normal mode. Normal difficulty can be completed with lv80+ 4x expansion T-Doll echelons with decent graded equipment and fairy/HOC back ups.

New elements and mechanics

The small symbol below the node shows the crate eligibility
Current and accomulated credits for unlocking nodes
Swipe to switch between devices

Icon banner arrow left.png Icon banner arrow right.png


Linear Timeline with Separate Story Routes

Isomer is scripted by three separate story routes with no dead ends and placed on one continuous timeline. But however players cannot complete one route at a time, all three routes have to be played, if one route is met with a dead end, simply play another.

  • Route 1 (top) is notated as E1, it describes G&K's story involvement in Isomer, from the Commander (player), SMG RO635 and AR M4 SOPMOD II's point of view.
  • Route 2 (middle) is notated as E2, describes DEFY's story involvement, from AR ST AR-15 and AR AN-94's perspectives.
  • Route 3 (bottom) is notated as E3, protagonists for this route are Angie, AR M4A1 and AR AK-12
  • Some nodes are story only, with no fighting requirement, those nodes will not be given a level notation. E2-1 refers to the very first node playable, since it is located on the middle line. E1-3 refers to the third battle chapter on the top route.

Node Locking (Credits)

  • All nodes - both story and battle - are locked by default except the first one
  • Battle nodes yield the amount of credits shown on the right side of the node
  • Nodes with a lock cannot be accessed until they are unlocked with the amount of credits shown on the lock
  • ToDo: describe how credits are accumulated

New T-Dolls

(Possible T-Doll banner?)

New Fairy

Event Currency: Crates

  • Players will be rewarded with crates upon completing event maps
    • The amount varies between nodes
    • Normal difficulty rewards 6-10 crates and Hard difficulty rewards 8-15 crates
  • Crate reward eligibility is reset everyday at 00:00 am Beijing time
  • Crate symbol below map nodes will indicate the crate reward eligibility
  • Crates are exchangable for random rewards

New Interactive Map Nodes

A few newly added objects on the map nodes can be interacted with and/or has impact on the strategic aspect of the game, listed as following.

Control Station

Control station's icon without and with access
Interactive interface locats to the left
Option for opening a gate, click on T-Doll echelon again to enable closing gate option
Swipe to switch between options

Icon banner arrow left.png Icon banner arrow right.png


Control stations are placed on certain maps, interacting with them usually triggers another object on the map, such as the opening/closing of a defensive gate.

How to Use
  1. Move T-Doll echelon on top of the node to gain the interface panel. If node had green light, the access to the functions will be readily available, if not player will have to manually gain access to the node.
  2. Once access is granted, select T-Doll echelon again to access interface, swipe up or down to select options.
    • Gates only have one option at a time (close/shut), while artillery platforms is able to be activated/deactivated and command to fire on specified node from the control station.
  3. Players can choose to freeze access (locking it down again), which prevents enemies from accessing it.
  4. Note the node itself does not have to be captured, when using control station.
  5. Usage of a control station does not action points, for example a defensive gate can be opened and closed as many times as the player desires within the same turn.

Defensive Gates

A closed gate blocks access, notice the greyed out routes

Defensive gates controls passage routes, the node under a sealed gate cannot be access by either the player's units nor enemy units. A control station can open the gate, revealing access. Note that any units standing on the gate node will take heavy damage when the gate is shut on them, including elite/boss units.

Rubble pile

Blockades formed by rubble piles, denying access to both friend and foe, note the greyed out routes

Rubble piles functions similar to a gate, prevents access to the node it's on. Rubble piles can be removed via two means:

  1. Player can destroy them with HOC echelons like other enemy infrastructures.
  2. Player can destroy them with an echelon carrying an abandoned Golyat (see below).
  3. Keep in mind that once a rubble is removed the pathway is permanently open.

Abandoned Golyat

Node with an abandoned Golyat unit
Interactive interface that allows echelon to pick up Golyat
Option for detonating near by rubble

Icon banner arrow left.png Icon banner arrow right.png


Abandoned Sangvis Ferri Golyat units can now be found on certain maps, players can order echelon to pick them up and use them to detonate infrastructures such as rubbles. In addition to rubble destruction, Golyats can be planted and used as an explosive trap on Access bridges.

Access Bridge

Plot

Todo...

Ready to Sortie!

Now that you're ready, click on the links below for detailed guides on how to clear the maps throughout Isomer.

Detailed Guide on E1 "???"

Detailed Guide on E2 "???"

Detailed Guide on E3 "???"

Trivia

  • Isomer is a chemistry phrase, it refers to chemical compounds with the same formula but different structure, resulting in different chemical/interactive behaviour.
    • A one point during the story, a dysfunctioned Nyto called out M4A1 as her twin sister, suggesting the fundamental similarity/differences (Isomerism) between T-Doll M4A1 and the Nyto type combatants, this is likely what the event name Isomer suggests.