See Guide:Registration and follow its instructions.
The Girls’ Frontline is a mobile game through Mica Team's independent research and development. Girls’ Frontline is now available on Android and iOS system.
Speaking of the GF, it can be generally called “Tactical EDU(Education Simulation) Mobile Game”.
The main idea of the Game: Players can defeat enemies by collecting and training tactical girls (Tactical Dolls).
The gameplay of GF can be roughly divided into developing part and battle part. Every battle consumes resources (manpower, ammunition, rations and spare parts). Although these four resources will increase in every minute, consumption of the war needs more. In this case, players need to balance their resources between battle and support. In addition, every tactical girl is Level 1 when players obtained, and requires experiences and enhancement to become stronger.
The Main Screen
In the battle part, the mode of battle is combined with SLG and 2D act elements. Tactical girls that player controlled are formed into squads to join the battle.
There are different types of Tactical Dolls (T-Dolls for short) each with their own usage. However each T-Doll had their own stats that makes them unique to another of the same type.
Handguns, provide support in the Squad as they provide buff surrounding them. Combat-wise they do little damage and very fragile.
Sub-machine Guns had high evasion and attacks enemies in the frontline, this makes them good for soaking damage despite their poor accuracy. They provide buffs to Assault Rifles (AR)
Assault Rifles had general stats which makes them good in squads, they'll attack enemies in the backline. They provide buffs to SMGs or to another AR (which is rare)
Sniper Rifles had the highest firepower but had a high delay, they'll attack enemies in the backline. Due to their poor evasion stat and RoF (rate of fire) it is wise to put them in the back lines. Provides buffs to HGs that boost in increasing their skill trigger.
Much like the RF except they had high RoF and attacks the enemy in the front line. The downside is they had a "cool-down" which they must reload everytime they attack. They provide no buffs to any other T-Dolls
We have designed several scenarios for the game. In each episode of scenarios, the battle map is different, and so called “Path points” are linked on maps. Squads of tactical girls and enemies moving on these path points, and acquiring victory by capture opponent’s HQ(Path points include in HQs, Airports, Random event points, Radar, regular points, etc.).
The two forces are acting by turns. For every turn, the player has several ‘Action Points’, which depends on the amount of Airport the player captured and Squads on the battlefield that player owned. HQ provides 1 AP as well. Squads’ movement and new squad’s settlement would consume APs.
Every enemy squad owns a single AP in one turn. When the two forces face each other on a same path point, the fight begins.
When a battle begins, the player’s squad appears on the left side of the screen, and the enemy appears on the right. The two squads approach each other, and start shooting when once they are in range. Every character in each squad has hit points, and the player wins when the enemy squad is eliminated. The player will lose if all characters in the squad either die or are ordered to retreat, or if any enemy makes it to the leftmost edge of the screen.
The player is able to press the screen to move his squad members in a 3*3 table in order to make tactical adjustments such as pulling a wounded character out of the line of fire or blocking the enemy advance. When the battle ends, the game goes back to the battle map, and the losing side is eliminated from the Path Point.
Every friendly squad carries basic loads of rations and ammunition. A fully prepared squad has 10 loads of rations and 5 loads of ammunition.
Every squad consumes 1 load of Rations naturally when one turn ends, and each fight consumes both 1 load of Rations and Ammunition. This means the squad is able to take part in no more than 5 fights without resupply.
A squad that is out of rations or ammunition can still make movements on the battle map, but once the squad becomes involved in a fight, the squad is unable to fire back - the player must choose to retreat to avoid suffering damage without being able to fight back.
Repair and Resupply
Using the Formation
Using the Factory
Removing Censor 101
(this tutorial was discovered and taken from the Discord group)
Due to the PRC laws, after 1.030 patch, many T-dolls' CGs (Damaged and Normal CGs) had their sensitive parts censored. However, many people weren't pleased with the new update and therefore, this section is used to show how to remove the censor and get the old CGs back.
In order to make it works, you will need a "rooted" phone, or an emulator in "rooted" setting.
- Step 1: Follow the direction: /data/data/com.digitalsky.girlsfrontline.cn.bili/shared_prefs/
- Step 2: Open the file: com.digitalsky.girlsfrontline.cn.bili.xml, find the line: <int name="Normal" and change the value from "0" to "1" then close the file.
- Step 3: Go to File Properties, Permission tab, tick only the "R" section.
- Step 4: Reopen the game, wait for it to download the package and enjoy.
Much like on Android, you will need to jailbreak your phone, or use an emulator with "jailbreak mode" on.
- Step 1->3: Follow the direction in the images.
- Step 4: Open the file: com.digitalsky.girlsfrontline.cn.plist
- Step 5: Click "Edit", then between the "<integer>" and "</integer>", change 0 to 1.
- Step 6->7: Open the File Properties and set Permission to "Read".
- Step 8: Open the game, wait for it to download the package and enjoy.