Difference between revisions of "Guide:Tutorial"

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[[File:Icon_SG_2star.png]] Shotguns are designed for tanking, much like SMGs, although their primary form of damage reduction is through armor and not evasion.  They provide buffs to SGs. <br/>
[[File:Icon_SG_2star.png]] Shotguns are designed for tanking, much like SMGs, although their primary form of damage reduction is through armor and not evasion.  They provide buffs to MGs. <br/>

Revision as of 23:57, 29 January 2017

Registration · Tutorial · Strategies
Main Screen · Combat Menu · Formation Menu · Factory Menu · Research Menu · Repair Menu · Dormitory Menu · Friend Menu
Combat · Logistic Support · T-Doll Production · Equipment Production · Combat Simulation · Quests


See Guide:Registration and follow its instructions.

Greetings, Commander!

Girls’ Frontline is a mobile game developed and published by Mica Team. It is available on Android and iOS.

Over the course of the game, players defeat enemies by collecting and training tactical girls (Tactical Dolls).

The gameplay of GF can be roughly divided into development and combat. Every battle consumes resources (manpower, ammunition, rations and spare parts). Although players have a small amount of ambient resource income, it is not sufficient to meet the needs of sustained combat. As such, players need to balance their resources between battle and support. In addition, every tactical girl is Level 1 when obtained, and each will require training and enhancement to become stronger.


From left to right, these resources are: manpower, ammunition, rations, and spare parts

In Girls Frontline, players have access to four categories of resources:

Icon manpower.png Manpower (人力): ambient gain rate of three per three minutes Icon ammo.png Ammunition (弹药): ambient gain rate of three per three minutes
Icon ration.png Rations (口粮): ambient gain rate of three per three minutes Icon parts.png Spare Parts (零件): ambient gain rate of one per three minutes

The amount of resources you have is displayed at the upper-right hand side of the screen.

Beyond ambient resource gain, players can gain resources by sending echelons on logistic support missions or by completing quests.

Resources are consumed in the following ways:

  • Repairing T-Dolls will consume manpower and spare parts.
  • Deploying echelons to a map will consume manpower.
  • Each echelon deployed to a map will consume rations at the beginning of every turn.
  • Each time an echelon fights a battle on a map, it consumes rations and ammunition at the end of the battle.
  • Starting an autobattle will consume all four kinds of resources.
  • Construction of either T-Dolls or equipment will consume all four kinds of resources.

The Main Screen

See here for more information.

The Battle

The battle portion consists of SLG and 2D act elements. Players create squads of tactical girls to fight battles.

T-Doll Types

There are different types of Tactical Dolls (T-Dolls for short), each with their own usage. However, each T-Doll has their own stats, buffs, and actives that makes them unique to others of the same type.

Icon HG 2star.png Handguns provide support in the Squad by providing buffs to T-Dolls surrounding them. Combat-wise they do little damage and are very fragile.

Icon SMG 2star.png Sub-machine Guns have high evasion and health but little accuracy. They attack enemies in the frontline and are good for soaking damage due to having above-average health and evasion. They provide buffs to Assault Rifles (AR).

Icon AR 2star.png Assault Rifles have general stats which makes them good in many squad formation. They'll focus enemies at random within range. They provide buffs to SMGs or to other ARs (rare).

Icon RF 2star.png Sniper Rifles have the highest firepower but the slowest RoF (rate of fire). They'll attack enemies in the backline. Due to their poor evasion stat, it is wise to put them in the back lines. They provide buffs to HGs, which boost the chances of their skills triggering.

Icon MG 2star.png Machine Guns are much like RFs in terms of DPS. They target enemies closest to them, and have a very high rate of fire. However, they have a "cool-down period" where they must reload after firing some number of bullets. They provide buffs to SGs.

Icon SG 2star.png Shotguns are designed for tanking, much like SMGs, although their primary form of damage reduction is through armor and not evasion. They provide buffs to MGs.

Tactical Map

battle map.png

We have designed several scenarios for the game. In each episode of scenarios, the battle map is different, and so called “Path points” are linked on maps. Squads of tactical girls and enemies moving on these path points, and acquiring victory by capture opponent’s HQ(Path points include in HQs, Airports, Random event points, Radar, regular points, etc.).

The two forces are acting by turns. For every turn, the player has several ‘Action Points’, which depends on the amount of Airport the player captured and Squads on the battlefield that player owned. HQ provides 1 AP as well. Squads’ movement and new squad’s settlement would consume APs.

Every enemy squad owns a single AP in one turn. When the two forces face each other on a same path point, the fight begins.



When a battle begins, the player’s squad appears on the left side of the screen, and the enemy appears on the right. The two squads approach each other, and start shooting when once they are in range. Every character in each squad has hit points, and the player wins when the enemy squad is eliminated. The player will lose if all characters in the squad either die or are ordered to retreat, or if any enemy makes it to the leftmost edge of the screen.


The player is able to press the screen to move his squad members in a 3*3 table in order to make tactical adjustments such as pulling a wounded character out of the line of fire or blocking the enemy advance. When the battle ends, the game goes back to the battle map, and the losing side is eliminated from the Path Point.

basic loads.png

Every T-Doll carries some amount of rations and ammunition. A fully supplied T-Doll carries 10 units of rations and 5 units of ammunition. The amount of rations and ammunition carried by the T-Dolls in a squad is displayed on the map. If the T-Dolls in the squad carry differing quantities of supplies, the amount of ammunition and rations carried by the T-Doll with the least of each will be displayed.

Out of AMMO.png

Every T-Doll consumes 1 unit of rations at the end of each turn. In addition, each fight that a T-Doll participates in will consume both 1 unit of both rations and ammunition. This means no T-Doll will able to take part in more than 5 fights without resupply.

A T-Doll that is out of rations or ammunition can still make movements on the battle map, but once its squad becomes involved in a fight, the T-Doll will be unable to fire back - if an entire squad is out of rations or ammunition, the player should choose to retreat to avoid suffering damage without being able to fight back.

Repair and Resupply


Using the Formation


Using the Factory


Removing Censor

WARNING: GFWiki is not responsible for anything that might happen, try at your own risk

Due to the PRC laws, after 1.030 patch, many T-dolls' CGs (Damaged and Normal CGs) had their sensitive parts censored.

The following method can be used to remove the censor:

  • Go to the T-Doll Production Menu
  • Produce a T-Doll with 666 Icon manpower.png Icon ammo.png Icon ration.png Icon parts.png each
  • Restart game
  • Choose accept when prompted to download new files