Difference between revisions of "Girls' Frontline 2: Exilium"
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Revision as of 15:25, 28 July 2020
It takes place in Eastern Europe in 2070, 8 years after the start of Girls' Frontline. Griffin and Kryuger has been dismantled by the government who felt it had become too powerful, but the Commander continues to lead Tactical Dolls in the frontier region between contaminated and safe land after their retirement. As they return from a delivery mission in the contaminated zone, they are attacked by an unknown force who seizes their cargo, which contains a mysterious girl. The Commander must retake the cargo and uncover old secrets and conspiracies linked to relics. The game will have tactical two-dimensional gameplay with 3D graphics using Physically Based Rendering and Non-Photorealistic Rendering.
Where the source of Collapse Radiation is located. It is a roughly several dozen kilometers across, composed of the crater created by the original blast and the area around it. It is the final region which needs to be cleansed under the <<European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement>>. Collapse Radiation intensity here is extremely high and survival is unlikely once entered.
No permanent residents. Large numbers of ELID-Infected wander the area.
A mysterious tower-styled structure exists here, containing an entrance to relics of ancient civilizations and abandoned research buildings.
Primarily dominated by wasteland and difficult terrain. After the blast, the entire region has collapsed into a funnel shape with the center known as Ground Zero. Surface soil near Ground Zero was vitrified mid-flight by high temperatures and the shockwave, which has led to the surface being covered by sharp, black crystalline objects.
The region is frequently beset by Collapse Storms. Unlike normal sandstorms, Collapse Storms carry high levels of Collapse Radiation, which make them lethal to all living creatures and electronic devices, in addition to impeding vision and movement.
Collapse Radiation intensity in the region is extremely high. Few other living creatures can survive here apart from clusters of mutated plants.
It is close to the black zone and belongs to the "European Collapse Radiation Pollution Area Recovery and Revitalization Joint Exploitation Agreement", which needs to focus on the implementation of purification and treatment of heavily polluted areas. There is a considerable concentration of collapsing radiation in this area. Regardless of human or human form, it must be carefully protected when entering this area.
The permanent population is close to none, but there are still unidentified human beings. There is a lot of ELID-Infected loitering.
Most of the original buildings in the area have been preserved, but the damage is relatively high. There were few traces of manual intervention in the later period.
Mainly desert. Due to frequent collapse storms and severe soil erosion, vegetation in this area is scarce and ravines are vertical and horizontal, and the surface has also suffered from a certain degree of silicification due to frequent exposure to high concentrations of collapse radiation. In some low-lying areas, there are plants with a large area, dense distribution, and similar styles. In the non-flowering period, the radiation concentration in the area is significantly lower than that in the surrounding area; in the flowering period, the radiation concentration in this area will increase sharply. Such plants show similar features and similar colors in a single area, but there are certain differences in the shape and color of the flora between different areas. Damaged beacons, overturned convoys and helicopter stumps are all over the rugged red zone. No one knows what happened in this area.
Close to the red zone, they are areas that need to be cleansed and recovered in the "European Collapse Radiation Contaminated Region Recovery and Revitalization Joint Development Agreement" but the process has not been completed yet. The collapse fluid radiation concentration in this area is relatively low, but humans still need to be protected in this area. T dolls however will not need protection.
The permanent population is mainly ordinary residents and members of the Варяг (Varangian) gang. Bounty hunters are common sights here. ELIDs exist and wander in this zone.
There are few traces of human activity and intervention here, and the original buildings here are largely well preserved. Most of the abandoned towns are still in serviceable condition and not seriously damaged. There are still a large number of abandoned resources in cities and towns, and the residents need to draw groundwater below 100 meters for drinking.
Mainly deadwood forests, swamps and deserts. As a whole, there is serious desertification and there are some areas that easily turn into swamps due to them being rich in groundwater. The terrain fluctuates greatly, and there are oases(plural of oasis) in places like valleys and other water-rich areas.
Areas with abnormal climates or close to CF pollution sources tend to experience periodic collapse radiation storms. In areas ravaged by collapse radiation storms, surface silicification and small amounts of collapse Epiphyllum flowers are occasionally found.
There are beacons distributed in this area. Most beacons near green zones are well preserved, while those near the red zone are mostly damaged.
English: A flat terrain located between Yellow Zone and Green Zone, it is one of the active progress zones of the European Collapse Radiation Pollution Area Recovery and Revitalization Joint Exploitation Agreement. It is one of the very essential areas of the Exploitation Agreement and is the central core of the New Western Campaign. Under normal circumstances, the Purification Zone's net radiation density is between Yellow Zone and Green Zone. But within the area, it can vary in terms of the radiation density.
-派系构成 (Faction Formation)-
English: There are no permanent residents in the Purification Zone. In areas occupied by the New Soviet troops, there are guards stationed there for long periods at a time. Within each containment zone, there are significant flows of bounty hunters, PMC, and other paramilitaries.
-地表建筑 (Surface Constructions)-
English: Purification zones have old but very functional buildings, but were cut off from any other parties by guards for decontamination. Other buildings were severely damaged and the only options were destruction via explosives, and some buildings are as of now only in ashes and debris. In some areas there are surveillance placed on separate buildings.
-景观风貌 (Environmental Beauty)-
English: The zone's rarely ever undergone a significant geological change, and its vegetation as well as the environment is very similar to that of the Yellow Zone. The difference, however, is the less commonality of grass. Because of the lack of water supply in the region, short bushes are common but tall trees are rarely seen. The original New Soviet-occupied area serves as a purification borderline for the outside world and this zone.
For the most part they can be divided into Primary and Non-Primary Green Zones.
"Primary Green Zones" refers to areas which were exposed to milder Collapse Radiation contamination than most, but which are not considered worthy of large-scale resource injections for management and construction by the government.
"Non-Primary Green Zones" refers to areas which are undergoing the purification process and whose pollution levels have been lowered to the point where they can be normally used. These areas are the core representation of what the "European Collapse Radiation Contamination Zone Recovery and Revitalization Development Accord" is working towards.
Collapse Radiation essentially does not exist within Green Zones. Humans and Dolls can move freely through Green Zones.
Primary Green Zones and Non-Primary Green Zones are mainly inhabited by Green Zone residents. Primary Green Zones have a far lower population count than Non-Primary Green Zones. The number of residents in certain Non-Primary Green Zones is often decided by the needs of their corresponding White Zone cities, and Green Zone residents who reside their need to be implanted with special ID chups that contain their personal biological information and their social data. In addition, Green Zones are heavily populated by bounty hunters, PMCs and black market merchants.
Non-Primary Green Zones are largely made up of factories, farms, and regionally-distributed satellite cities. Architecture in these satellite cities is dense and chaotic, with twisting narrow alleys. Since most inhabitants of these satellite cities work in the White Zone service industry, they tend to be empty during the day, but at night, after the residents return home, the city limits blaze with light. There are fewer signs of human intervention in Primary Green Zones.