Difference between revisions of "6P62/Strategy"

From Girls' Frontline Wiki
Jump to navigation Jump to search
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
{{CharacterTabber}}
 
{{CharacterTabber}}
 +
__TOC__
  
 
== General Information ==
 
== General Information ==
6P62 is a bizarre T-Doll that defies conventions. While she's classed as an Assault Rifle, she's more accurately described as an AR/RF hybrid that tries to blend the two classes. The result is an undeniably powerful T-Doll, but one with serious drawbacks that have to be worked around for her to be at her best.
+
One of the most unique T-Dolls in the entire game, especially given her rarity, 6P62 is an assault rifle that can fill several different requirements based on need. While she's cursed with the second-lowest accuracy, worst evasion, and second-lowest fire rate in her class, she's the single hardest hitter and her unique upsides - an extremely powerful grid tile and access to AP rounds - mean she's got a number of contributions she can make to an echelon. As is the case for many 3-star T-Dolls, her biggest downside is her skill; she's cursed with Raid Focus, which while not a terrible skill, is far from great and does a lot to tone down what could otherwise be a top-tier contender. As things stand she's a solid 3-star whose unique blend of traits make her a fantastic, if niche, choice for certain echelons, and if correctly used she can surprise one with how effective she can be.  
  
6P62 has one of the most tempting statlines around: She has the highest firepower in the game in the Assault Rifle class, and is blessed with an appropriately high HP to back this up to boot. Unfortunately, she is also cursed with the second-worst accuracy (only AK-47 is worse), ''worst'' evasion, and second-worst fire rate stats the game offers. This spread is the sort that begs for her to be overclocked with powerful handguns and equally powerful SMGs, but it also tends to make commanders break out in hives, since she's inherently a front-loaded option with a lot of drawbacks. However, with a ''massive'' +35% damage boost to SMGs in her grid space and sufficient firepower to make the prospect of buffing her further tantalizing, 6P62 is an option that many commanders come to swear by despite her litany of issues. If you ever wanted a T-Doll to pair with {{doll name|Vector|SMG|5}} or {{doll name|SR-3MP|SMG|5}}, 6P62 makes a rather compelling choice for either.
+
There's two core ways to use her; the first is in a method similar to M14 or Lee Einfeld; shove her in a slot you'd otherwise stick an RF T-doll with as many fire rate buffs as she can get. Because she is full-auto, has an extremely high base damage, and access to AP rounds, she can effectively become a Machine Gun with vastly better accuracy and mobility if you do. The second way is to pair her up in an ARSMG echelon; her ridiculously strong offensive buff is something T-Dolls like SR-3MP or Vector can get a ton of mileage out of. Swap her ammo between AP (for bosses and armored units) and HV (for everything else) depending on what you need and she can prove to be a remarkably effective asset.
  
The first and most important advantage 6P62 has on top of her statline is her unique gimmick: She is the only Assault Rifle in the entire game that can use Armor-Piercing ammo, and she is similarly the only Armor-Piercing T-Doll other than Contender that can use Night-Vision equipment. This makes her a fantastic counter to armored units at night. Another important advantage is that she's the only AP-capable T-Doll that also has a good movement speed. MG T-Dolls and RF T-Dolls are very powerful, but can find it a nightmare to dodge attacks when a foe like Architect hits the table just because of how slow their movement speed is. 6P62 is a work-around for this issue, because she has AP, and is just as mobile as any other AR, as well as much more durable than any RF and with much higher evade (even with her low evasion) once an Exoskeleton is fitted. She can also use High-Velocity Ammo, which will further spike her damage to just below some rifles at the cost of removing her AP capability. Interestingly, keeping her with AP Ammo can a better choice; 6P62 with no damage boosts whatsoever does more damage per-round than many ARs with +10 [[APCR High-Velocity Ammo]], and she'll much more easily shred the health of tougher opposition as part of the bargain. Because of this, you can (and should) adjust her ammo type to reflect what you need her to take out.
+
== 6P62's Placement in the Echelon ==
  
Her biggest downside is not her slow fire rate, which can be compensated for to a degree - it's her skill. Like AK-47, 6P62 is blessed (and cursed) with Raid Focus as her skill, and statistically, her version is identical to AK-47's. While this isn't necessarily a terrible skill (since it does somewhat compensate for her mediocre accuracy), virtually ''any other Assault Rifle skill'' at her rarity would make her a more viable choice. Even [[L85A1|Charge Focus]]. The one advantage this skill ''does'' give her is the ability to swat down high-evasion annoyances like Scouts, but that's rarely something that's expressly needed or necessary. It's for this reason that her fans desperately hope she gets a digi-mind upgrade some day. It's not all bad news, though: Because her upgrade buffs accuracy, it benefits disproportionately from fire rate buffs 6P62 can also receive.
+
=== Night Vision/Armor-Piercing Damage/Accuracy ===
 +
Other than Contender, no other T-Doll can carry this combination of gear options. 6P62 thus makes a fantastic armor-beater, especially against more evasive foes, like certain bosses. While MGs will usually beat her damage in the short term and Rifles in the long, 6P62's ability to drop a volume of accurate armor-shredding firepower at night can make her invaluable for certain fights. Additionally, her accuracy boost (under Raid Focus) allows her to quickly deal with enemies like {{enemy name|Scout}}s.
  
6P62 can be used in a few different ways, depending on what a Commander needs. The most efficient way to use her is to simply slot her in what would otherwise be a 2RF echelon in the place of one of the rifles; because she's full-auto and can use armor-piercing ammo, she can actually provide some pretty impressive anti-mob power that an RF Echelon needs while still providing armor-piercing capability. In this regard, she works extremely well alongside slower RF girls with a focus on single-target damage. Because 2RF Echelons focus primarily on boosting the fire rate and damage of the various members, 6P62 can truly shine here, but because she's an AR, however, you can feel free to cram a corresponding SMG into one of the HG slots to buff (and be buffed) by 6P62 in turn, which can likewise increase her damage output. This gives what would otherwise be a boss-killing echelon more variety of targets and helps it handle tougher opposition. Other options are to put her in a traditional AR/SMG echelon or as the centerpiece of a buff-heavy echelon. Regardless of how you use her, it's critical to make her count, or you'd almost certainly be better served with another T-doll in the same slot.
+
=== High Mobility Armor-Piercing Capability ===
 +
6P62 is one of only two T-Dolls that can use AP ammo while being able to move around the battlefield effectively. When bosses like {{enemy name|Ouroboros}} or {{enemy name|Architect}} force the player to move to avoid taking damage from explosions, RF and MG T-Dolls have a bad tendency to not be able to escape the blast radius before taking heavy damage. 6P62, while not as outright damaging, offers an amicable solution to this dilemma; she can easily keep armor-piercing damage coming downrange on bosses or tougher opposition and reposition as needed to avoid retaliatory blasts, which can help keep an echelon in the fight that much longer.
 +
 
 +
=== Fighting Normal Enemies ===
 +
While she's at her best at night and against armor, 6Z62 is easily viable against normal enemies. Switching her AP ammo for HV ammo can make her an effective damage-dealer, able to handle most situations without trouble, and she can easily swap from a night vision to critical scope without problems. Her slow fire rate is an issue, but not one that's impossible to work around, and if slotted into a compatible Echelon she can do quite well.
 +
 
 +
== Additional uses of 6P62 ==
 +
 
 +
=== Buffing in AR/SMG Echelons ===
 +
With a monstrously powerful +35% damage boost, 6P62 is a formidable addition to SMG-heavy echelons. Placing her behind Vector or SR-3MP can yield hilarious (and often terrifying) results. If she's getting buffed in turn, 6P62 benefits disproportionately due to her min/maxxed statline, which helps keep her relevant in spite of her issues.
 +
 
 +
=== Basically a Rifle in Assault Rifle Format ===
 +
6P62 functions similarly to a Rifle T-doll, and while her damage is a skosh lower than the lightest of that class, she has a substantially better fire rate, and, unlike them, is fully automatic. With her fire rate upgraded via SMGs and HGs, she can deliver substantially more shots in the same period of time than even the fastest-firing RF T-Doll and while she won't do anywhere near the damage per hit, the volume of fire she puts out in return is a definite asset.
 +
 
 +
== Equipment ==
 +
:'''Slot 1'''
 +
{| style="background-color: background-color:transparent;center;color:white;width:100%"
 +
| style="text-align:center" width="150"| {{EquipmentCard|VFL 6-24x56|Telescopic Sight|5}}{{equip name|VFL 6-24x56|5}}
 +
|If you aren't using her at night, this is her best option. Increasing your critical chance with her already high damage is the way you maximize her performance.
 +
|-
 +
| style="text-align:center" width="150"| {{EquipmentCard|PEQ-16A|Night Combat Equipment|5}}{{equip name|PEQ-16A|5}}
 +
|One of the best options for 6P62. Her biggest attribute is accurate AP at night and you need this to make it all happen.
 +
|}
 +
:'''Slot 2'''
 +
{| style="background-color: background-color:transparent;center;color:white;width:100%"
 +
| style="text-align:center" width="150"| {{EquipmentCard|APCR High-Velocity Ammo|High-Velocity Ammo|5}}{{equip name|APCR High-Velocity Ammo|High-Velocity Ammo|5}}
 +
| While you normally want AP rounds for 6P62, she can use High Velocity Ammo as well for a damage boost. Use them when fighting during the day.
 +
|-
 +
| style="text-align:center" width="150"| {{EquipmentCard|Mk211 High-Explosive Armor-Piercing Ammo|Armor-Piercing Ammo|5}}{{equip name|Mk211 High-Explosive Armor-Piercing Ammo|5}}
 +
|A must-have for fighting bosses or armor. 6P62 being able to use this is her best trait, and should be exploited.
 +
|}
 +
:'''Slot 3'''
 +
{| style="background-color: background-color:transparent;center;color:white;width:100%"
 +
| style="text-align:center" width="150"| {{EquipmentCard|IOP X4 Exoskeleton|Exoskeleton|5}}{{equip name|IOP X4 Exoskeleton|Exoskeleton|5}}
 +
| The absolute best X0-class Exoskeleton. There really isn't any other options here for her yet.
 +
|}

Latest revision as of 08:07, 11 October 2019

6P62 Strategy Story Quotes

General Information[edit]

One of the most unique T-Dolls in the entire game, especially given her rarity, 6P62 is an assault rifle that can fill several different requirements based on need. While she's cursed with the second-lowest accuracy, worst evasion, and second-lowest fire rate in her class, she's the single hardest hitter and her unique upsides - an extremely powerful grid tile and access to AP rounds - mean she's got a number of contributions she can make to an echelon. As is the case for many 3-star T-Dolls, her biggest downside is her skill; she's cursed with Raid Focus, which while not a terrible skill, is far from great and does a lot to tone down what could otherwise be a top-tier contender. As things stand she's a solid 3-star whose unique blend of traits make her a fantastic, if niche, choice for certain echelons, and if correctly used she can surprise one with how effective she can be.

There's two core ways to use her; the first is in a method similar to M14 or Lee Einfeld; shove her in a slot you'd otherwise stick an RF T-doll with as many fire rate buffs as she can get. Because she is full-auto, has an extremely high base damage, and access to AP rounds, she can effectively become a Machine Gun with vastly better accuracy and mobility if you do. The second way is to pair her up in an ARSMG echelon; her ridiculously strong offensive buff is something T-Dolls like SR-3MP or Vector can get a ton of mileage out of. Swap her ammo between AP (for bosses and armored units) and HV (for everything else) depending on what you need and she can prove to be a remarkably effective asset.

6P62's Placement in the Echelon[edit]

Night Vision/Armor-Piercing Damage/Accuracy[edit]

Other than Contender, no other T-Doll can carry this combination of gear options. 6P62 thus makes a fantastic armor-beater, especially against more evasive foes, like certain bosses. While MGs will usually beat her damage in the short term and Rifles in the long, 6P62's ability to drop a volume of accurate armor-shredding firepower at night can make her invaluable for certain fights. Additionally, her accuracy boost (under Raid Focus) allows her to quickly deal with enemies like Scouts.

High Mobility Armor-Piercing Capability[edit]

6P62 is one of only two T-Dolls that can use AP ammo while being able to move around the battlefield effectively. When bosses like Ouroboros or Architect force the player to move to avoid taking damage from explosions, RF and MG T-Dolls have a bad tendency to not be able to escape the blast radius before taking heavy damage. 6P62, while not as outright damaging, offers an amicable solution to this dilemma; she can easily keep armor-piercing damage coming downrange on bosses or tougher opposition and reposition as needed to avoid retaliatory blasts, which can help keep an echelon in the fight that much longer.

Fighting Normal Enemies[edit]

While she's at her best at night and against armor, 6Z62 is easily viable against normal enemies. Switching her AP ammo for HV ammo can make her an effective damage-dealer, able to handle most situations without trouble, and she can easily swap from a night vision to critical scope without problems. Her slow fire rate is an issue, but not one that's impossible to work around, and if slotted into a compatible Echelon she can do quite well.

Additional uses of 6P62[edit]

Buffing in AR/SMG Echelons[edit]

With a monstrously powerful +35% damage boost, 6P62 is a formidable addition to SMG-heavy echelons. Placing her behind Vector or SR-3MP can yield hilarious (and often terrifying) results. If she's getting buffed in turn, 6P62 benefits disproportionately due to her min/maxxed statline, which helps keep her relevant in spite of her issues.

Basically a Rifle in Assault Rifle Format[edit]

6P62 functions similarly to a Rifle T-doll, and while her damage is a skosh lower than the lightest of that class, she has a substantially better fire rate, and, unlike them, is fully automatic. With her fire rate upgraded via SMGs and HGs, she can deliver substantially more shots in the same period of time than even the fastest-firing RF T-Doll and while she won't do anywhere near the damage per hit, the volume of fire she puts out in return is a definite asset.

Equipment[edit]

Slot 1
Blank.png

VFL 6-24x56

If you aren't using her at night, this is her best option. Increasing your critical chance with her already high damage is the way you maximize her performance.
Blank.png

PEQ-16A

One of the best options for 6P62. Her biggest attribute is accurate AP at night and you need this to make it all happen.
Slot 2
Blank.png

APCR High-Velocity Ammo

While you normally want AP rounds for 6P62, she can use High Velocity Ammo as well for a damage boost. Use them when fighting during the day.
Blank.png

Mk211 High-Explosive Armor-Piercing Ammo

A must-have for fighting bosses or armor. 6P62 being able to use this is her best trait, and should be exploited.
Slot 3
Blank.png

IOP X4 Exoskeleton

The absolute best X0-class Exoskeleton. There really isn't any other options here for her yet.