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main menu (Factory button, which have a crossed hammer and a screw driver icon).
There are six functions in the Factory menu:
- Produce T-Doll
- Dummy Link
- T-Doll Powerup
- T-Doll Retire
- Produce Equipment
- Recycle Equipment
Producing T-Doll is a feature that enables commanders to craft new T-Dolls. Building T-Dolls consumes one Crafting Contract and resources for each attempt. Crafting Contracts can be earned by completing quests, Logistic Support, and Combat Missions.
There are recipe for the types of T-Dolls you may obtain; however, all recipe always have a chance to make more than one type of T-Dolls. Keep in mind that the type of T-Doll and the exact T-Doll you will obtain are totally random, so the chances of obtaining the T-Doll you desire may be fairly low. There are also some T-Dolls that are currently uncraftable.
Usually the format of recipes for craft will be written as:" Manpower /Ammo /Ration /Parts ". Different girl have different craft time (E.g.:"30/430/130/230" stands for 30 manpower, 430 ammo, 130 ration, 230 parts)
For more information of crafting and recipe, check Crafting page
Also, take note that sometimes it is easier and more resource efficient to find your desired T-Dolls in combat as a drop rather than crafting them.
Note: User Craft History List
As of the September 19, 2016 update, you can see the past recipes of other users of whom got 4 stars and 5 stars and can try out the recipes as well. Naturally they all have the same chances, but this gives you an idea of how much resources to put for target crafting.
For more information on T-Doll production and receipes, please check the T-Doll_Production page.
When T-Dolls reach level 10, 30, 70, and 90, they can link an extra dummy under their mind control. Each time you complete a dummy link, your T-doll will control one more dummy of themselves. The dummy have the same stats of your original T-Doll, and give a certain amount of max HP boost varied by different dolls.
Completing a dummy link requires either one of these two requirements:
- A certain amount of Dummy Core, which depends on the rarity of the T-Doll (higher rarities require more cores). Core can be acquired from quests.
- The same T-Doll you want to create dummy link. The T-Doll will be lost in the process (turn into a dummy). One duplicate is required at level 10 and 30, two at 70, and three at 90.
Dummy Link Core Cost
|Rarity||x2 Link (Level 10)||x3 Link (Level 30)||x4 Link (Level 70)||x5 Link (Level 90)|
|★★||Core x1||Core x1||Core x2||Core x3|
|★★★||Core x3||Core x3||Core x6||Core x9|
|★★★★||Core x9||Core x9||Core x18||Core x27|
|★★★★★||Core x15||Core x15||Core x30||Core x45|
You can enhance T-Dolls through Power Up, thereby increasing their damage, evasion, accuracy, and rate of fire stats. It is also a good way to get rid of unwanted T-Dolls filling up your barrack. Alternatively, you may also use Enhancement Capsules gotten from Reinforcement_Exercises, each capsule increasing every stat by 1.
First, pick the T-Doll you want to upgrade on the menu, then choose all the T-Dolls to "merge" into your T-Doll. This process will destroy them, so make sure you do not pick any T-Doll you want to keep.
Fodder enhancement values
Different T-Dolls will offer different enhancement values based on their stats when used as enhancement:
- Damage increase: damage_stat/damage_stat+50 × 1.2
- Evasion increase: evasion_stat/evasion_stat+25 × 1.2
- Accuracy increase: accuracy_stat/accuracy_stat+25 × 1.2
- Rate of Fire increase: rof_stat/rof_stat+150 × 1.2
Common fodder enhancement values:
T-Doll Class M1911 HG 0.2000 0.2323 0.3176 0.2426 Nagant Revolver HG 0.2164 0.2323 0.3667 0.1944 P38 HG 0.2000 0.2323 0.3429 0.2426 PPK HG 0.1831 0.2625 0.3892 0.2625 M3 SMG 0.2164 0.0889 0.3176 0.2816 PPSh-41 SMG 0.2000 0.0889 0.2909 0.3628 PP-2000 SMG 0.2323 0.0889 0.3667 0.3304 MP40 SMG 0.2164 0.0889 0.2909 0.3089 Beretta Model 38 SMG 0.2323 0.0889 0.2625 0.3089 m45 SMG 0.2323 0.0889 0.3176 0.3089 SVT-38 RF 0.5548 0.2909 0.2000 0.1655 Simonov RF 0.5258 0.2909 0.2000 0.1655 G43 RF 0.5407 0.2909 0.1655 0.1831 FN-49 RF 0.5407 0.2909 0.1655 0.1535 BM59 RF 0.5548 0.2909 0.1655 0.1831 G3 AR 0.3781 0.2323 0.2000 0.2576 L85A1 AR 0.3176 0.2000 0.2000 0.3089 Galil AR 0.3304 0.2000 0.2000 0.2674 SIG-510 AR 0.3781 0.2000 0.2000 0.2476 LWMMG MG 0.5258 0.1655 0.1655 0.3628 DP28 MG 0.4593 0.1655 0.1655 0.4035 MG34 MG 0.4683 0.1286 0.1655 0.4275 FNP-9 HG 0.2164 0.2625 0.3667 0.2625 MP-446 HG 0.2164 0.2625 0.3176 0.2526 Spectre M4 SMG 0.2000 0.0889 0.3429 0.3549 IDW SMG 0.1831 0.0889 0.3429 0.2955 Type 64 SMG 0.2164 0.0889 0.3176 0.3628 F2000 AR 0.3176 0.2323 0.2323 0.3304 FG42 MG 0.4683 0.1655 0.2000 0.4275 AAT-52 MG 0.4857 0.1655 0.1655 0.4405 Type 63 AR 0.3667 0.2000 0.2000 0.3000 Bren Ten HG 0.2323 0.2625 0.3176 0.2526 USP Compact HG 0.1831 0.2909 0.3667 0.2722
Note that the final increase will always be a whole number rounded, so plan according to make best use of the fodders.
Simply speaking, retiring a T-Doll means that T-Dolls will go through demilitarisation and become a civilian humandroid. You will get a certain amount of resources for retiring T-Dolls representing their military equipment being confiscated.
Retiring T-Dolls of three star or higher rarity will provide a fixed amount of cores in addition to resources. The exact amount given is dependent on rarity.
Producing Equipment requires resources and Equipment Development Contract (one is required for each attempt). The rarity and success rate depend on the resource recipe used.
The process is similar to producing T-Doll, choose the amount of resources you want and wait until finish.
Similar to T-Doll Retire, but for this, you destroy your chosen equipment to get resources back.